package com.pobnellion.aoe.team import com.pobnellion.aoe.building.BuildingInfo import com.pobnellion.aoe.building.BuildingType import com.pobnellion.aoe.building.House import com.pobnellion.aoe.building.TownCenter import org.bukkit.entity.Player class Plains(players: List) : Team(players) { override fun name(): String = "Plains" override fun getBuildingInfo(type: BuildingType): BuildingInfo { return when (type) { BuildingType.ARCHERY_RANGE -> TODO() BuildingType.BARRACKS -> TODO() BuildingType.DOCK -> TODO() BuildingType.FARM -> TODO() BuildingType.HOUSE -> House.Info BuildingType.LUMBER_CAMP -> TODO() BuildingType.MILL -> TODO() BuildingType.MINING_CAMP -> TODO() BuildingType.STABLE -> TODO() BuildingType.TOWN_CENTER -> TownCenter.Info BuildingType.UNIQUE -> TODO() BuildingType.WALL -> TODO() BuildingType.WATCH_TOWER -> TODO() } } }