nms custom villager and restructuring for teams

This commit is contained in:
ruby
2025-01-05 01:27:42 +13:00
parent 35c7124451
commit f8825d535f
17 changed files with 347 additions and 162 deletions

View File

@ -0,0 +1,23 @@
package com.pobnellion.aoe.team
import com.pobnellion.aoe.building.BuildingInfo
import com.pobnellion.aoe.building.BuildingType
import com.pobnellion.aoe.building.House
import org.bukkit.entity.Player
class Plains(players: List<Player>) : Team(players) {
override fun getBuildingInfo(type: BuildingType): BuildingInfo {
return when (type) {
BuildingType.BARRACKS -> TODO()
BuildingType.FARM -> TODO()
BuildingType.HOUSE -> House.Info
BuildingType.MILL -> TODO()
BuildingType.TOWN_CENTER -> TODO()
BuildingType.UNIQUE -> TODO()
BuildingType.WALL -> TODO()
BuildingType.WATCH_TOWER -> TODO()
}
}
}